Fear

Client:Amazon Studios

Date:March 2025

Services:We provided VFX for the full series, as well as supervision services on set.

SYNOPSIS

FEAR is a visceral, emotionally charged thriller exploring trauma, survival, and the limits of human endurance. With intense close-quarters action and moments of raw physical impact, the series required finely tuned visual effects that could support the realism of injuries, atmospheric shifts, and subtle surreal details - all without distracting from performance. Our VFX work was crafted to heighten these moments, blending invisible enhancement with sharp, story-driven impact.

HOW WE ACHIEVED IT

Blood FX – Entry, Exit, and Soak-Through:
We created multiple custom blood effects throughout the series, including:
• Entry Wounds: Subtle but defined bullet impacts with controlled blood flow and reactive surface detail.
• Exit Spurts: A stylised but grounded blood spurt effect hitting the floor, achieved through a mix of particle simulations and practical fluid references, designed for maximum physicality.
• Soaked Shirt: For key emotional beats, we digitally soaked fabric with spreading blood, layering textures and wetness passes that responded naturally to garment folds and lighting.

2.5D Play-Ball Insert:
In a subtle yet poignant moment, we created a photoreal 2.5D children’s play-ball and integrated it seamlessly into a shot where it didn’t originally exist. Using tracked camera data and light-matched textures, we anchored the ball into the environment with appropriate shadows and soft contact, giving it the emotional weight of a practical object.

LED Robot Eyes:
For a robotic character or device moment, we created glowing LED eyes, pulsing and reacting with intensity shifts based on narrative beats. Lens flares, internal glow, and environmental bounce light were added in compositing for a fully integrated sci-fi touch that remained grounded within the scene’s lighting palette.

T-Shirt Replacement:
We performed a full digital T-shirt replacement on a character, using motion-tracked geometry, texture projection, and wrinkle simulation to blend the new garment seamlessly into the actor’s performance. The replacement was driven by story continuity and designed to be indistinguishable from in-camera wardrobe.

Rain & Sky Replacements:
To elevate the mood and visual tone in key sequences, we added rain and replaced overcast or neutral skies with dramatic stormy backdrops. Rain was layered in 2D passes, matched to lighting and character interaction. Sky replacements used matte painting and animated cloud layers, with parallax and atmospheric depth added for realism.